"Key Words"
LITERACY INTERVENTION PROGRAMME
(BETA)
Going beyond the mainly visual and phonemic strategies used in The First 200 Words, our latest programme uses "Key Word Association" to effectively treat students in middle primary to early secondary with mild to severe spelling difficulties.
KEY WORD ASSOCIATION
The vast majority of English words can be broken down into components which are found in other words that students can (most often)
already spell. Each of these components or 'chunks' are linked to a 'Key Word' (ie. 'au' as in 'auto').
As students practise a list of words, each part of the word is sounded out, and the relevant 'Key Words' are also presented, strengthening the association. When a student has difficulty spelling a word, the 'Key Words' become clues to working out the correct spelling.
Students gain confidence from being able to spell "any" word with a little help from the 'Keys'. This confidence and students' increased awareness of how words are constructed translates to better literacy outcomes.
Prior Student Knowledge Required:
Prior to playing the Literacy Intervention Programme students should at least know the alphabet, including both the long and short sounds of each letter. They must be able to use a keyboard and mouse (or equivalent pointing device or assitive technologies).
Technology Required:
To play the Literacy Intervention Programme you will need a computer or similar device (excluding iPads as they are unable to play Shockwave and Flash content).
Your computer will need to be able to play sound (headphones are recommended to prevent distraction in the classroom).
An internet connection is required. Initial loading time will vary from under 10 seconds at fast broadband speeds, to around 90 seconds at 256K. Approximately 5-10MB of data will be downloaded during an average 10-60 minute session.
The Adobe Shockwave player is required to run the programme through your internet browser (the site has been tested successfully under Internet Explorer, Firefox, Chrome, and Opera).
Alternatively, you can download our App which runs the Literacy Intervention Programme directly from the web, without going through a browser. (App currently available for Windows only. Mac App coming soon.)
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LITERACY INTERVENTION PROGRAMME
On the Main Menu screen, please select your 'word difficulty level' before selecting one of the three main learning modules.
The Literacy Intervention Programme currently encompasses just over 1000 words, which are divided into three difficulty levels.
Here are some examples of words you will find at each level of difficulty:
EASY: across, beach, chair, dozen, escape, feeling, guard, however, inside, June
MEDIUM: adventure, bright, computer, documents, everything, future, grateful, happened, invitation, kitchen
HARD: appointment, behaviour, conclusion, dangerous, exhibition, frequently, geometry, horrible, illustrated, library
10 Word Lesson
Students practise a list of ten (randomly selected) words through a series of five spelling activities.
Level 1 - Buttons Activity: Click on the correct letters and 'chunks' to build and sound-out each of the ten words.
Level 2 - Key Word Training: Click to identify the correct Key Word to match the sound.
Level 3 - Look-Cover-Write-Check: Type in each spelling word. As the learner does so, the words are sounded-out, and the relevant Key Words are also shown on the screen as they type in the related sound.
Level 4 - Key Word Training: Type in the missing sound to complete each of ten Key Words.
Level 5 - Testing With Help: Type in the words. This time the Key Words are not shown on the screen, but are only voiced. The learner must visualise the Key Word in their mind, in order to determine the correct letters which make up the sound. Help is provided after two incorrect attempts are made.
Students are then rewarded with a short arcade game of their choice.
Learn the KEY words
Students tackle five Key Words at a time. First they type in each key sound in a look-cover-write-check mode. Then the same five Key Words are 'tested', with help being given after three incorrect attempts at the next letter.
Students then go through another five key word sounds, first in a practice, then in a test mode, and so on until they have completed 30 of the main Key Words. A reward game follows.
Quick Fire Words
Students type in word after word, five words at a time, first in a practice activity (look-cover-write-check mode), then in testing mode (with help provided when needed). Upon completing 10 minutes of spelling practice, students can enter the Game Zone.
EXTRAS
Click'n'Spell:
Students click on the letters and chunks to build each word. As they click, the words are sounded out. No typing is required in this activity. Students practise spelling word after word, and after 10 minutes, they may enter the Game Zone.
Pick My Words: (coming soon) Select specific words or sounds to be practised in a 10 Word Lesson. Or test me until I accumulate ten words that I cannot spell.
ALSO COMING SOON: Additional Teacher Tools, Spelling Assessment Module, Worksheets/BLMs, and Video Training.
More words will also be added, and we are happy to receive suggestions from our users!
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THE SPELLING CENTRE - Basic Pedagogy
Computer software and web-based programmes are ideal for teaching spelling because they can provide immediate feedback, and as much repetition as is required by the individual student.
The Spelling Centre programmes engage students in multisensory, self-paced learning and provide additional motivation in the form of inbuilt arcade game rewards.
Spelling words are taught in meaningful sentence context, illustrated by engaging photographs. Words and sentences are voiced in a clear Australian accent.
The Spelling Centre programmes are designed with the needs of struggling spellers at heart, and are primarily focussed on learning rather than testing.
Students are not given a 'score', and are not daunted by the prospect of having to compete with their more able classmates.
Even as the spelling modules gradually become more difficult, students are always given additional help when needed.
The Spelling Centre is not concerned with teaching proper phonetic terminology like "split diagraph". We prefer to use "Magic E" because it is more engaging for beginning and struggling spellers.
Visual learning of correct spellings is facilitated by clear presentation, and 'look-cover-write-check' style activities.
Very importantly, learners are never exposed to misspelled words anywhere in The Spelling Centre. Viewing incorrect spellings can hinder assimilation of the correct letter sequence.
Students are encouraged to pay attention to common 'chunks' (phonemic and morphemic letter combinations) within words.
Another useful spelling behaviour encouraged by The Spelling Centre is that of sounding-out words (aloud or in one's mind) as you write them. Each spelling word is broken into its phoneme-grapheme 'chunks' and is 'sounded-out'.
The Literacy Intervention Programmes uses "Key Word Association", linking each common phoneme-grapheme 'chunk' with a specific 'Key Word' to aid learning.
Our aim is to assist as many students as possible to achieve a basic level of spelling proficiency, by producing easy-to-use accessible tools that improve literacy outcomes.
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